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Unreal Mouse Guard VAD Character Art

I worked on the canceled FOX film Mouse Guard as the lead VAD (Virtual Art Department) character artist. Our team created real time worlds in Unreal for the movie director to visualize shots. For the characters- I was primarily involved in modeling/texturing the costumes. Other responsibilities I had were retopo-ing/real-time prepping body sculpts from Weta, leading our team in character art related tasks, creating props/environment pieces, and assisting with the body textures/fur cards. Special thanks to Da Hsia for his body texture and haircard work.